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I've played on and off since beta(which was really rough). So if spending money on this game is not good value until more people come then of course it is wise not to spend that money. Of course, the counter argument to that is that no one should spend money on something they don't think will give them good value. If people want sandbox games to flourish they need to support sandbox games. Maybe that's the issue? If people aren't playing it because it needs more people then it's a bit of a catch 22. I think you should consider other sandbox games because Ryzom is the ultimate sandbox type.
#Ryzom battlestation reddit free
The idea behind this game is awesome but unfortunately noone has enough free time to play this game. If Ryzom was an alternate universe, I would have jumped right into it. I don't play either because it is unpopulated and it is very hard to try to solo a sanbox game. I remember that in this game there are undiscovered recipes. Perfect starting tutorial, interesting game world, players even have control over their skills (not level of a skill but ingredients of a skill), beautiful environment, interesting history. So by now more people may be running servers with the NeL engine, some with Ryzom, some with other game(s).Every night, before I go to sleep, I pray to God Almighty that someday Ryzom gets a crowded community which it deserves. There also is a fully open source game being written based on Ryzom's source code: Tempest in the Aether. Meanwhile, the Ryzom Core development website moved to and Matt Raykowski posted a great write-up of where Ryzom stores all its data which is extremely helpful in running your own server. This is relevant to this question because it hints to the complexity and cost of running a server publicly. The reason given was the financial costs of running a second server to host those Ring instances. Shortly after the merge an official announcement followed, shutting down the Ryzom Ring - support for player created content. After some initial issues of the merge have been sorted through, active roleplay picks up again. The one remaining server has a much higher population than any single one had in 2012. In September 2012 the game saw a server merge.
#Ryzom battlestation reddit update
Update Mar 2013 (some of which might be slightly off-topic): Maybe a chinese server would be a good add-on, tapping into the potential fan-developers there. The Language barrier is a good reason for the three servers we have right now.
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These servers are not released to the public for various reasons (dividing up the community, maintenance work required, support work required, open and unconstructive criticism etc.)Įven the source code is open I believe it is essential to the Ryzom game to keep the player base united on as few servers as possible. Thaxl on Leanon) posted that they have developed their own extensions to the world and are privately running their own server. If you follow the Ryzom forums then you might have noticed the odd post in the past weeks where characters (e.g. While this has more benefits imho than drawbacks, the one obvious drawback is that "fan servers" would divide up that small number even more. As much as I love Ryzom, the problem - and the benefit - it had over the past few years is that there are not as many players on the world as in the "big" online games.
